#aimeetup Yesterday, I could only briefly explain it, so

Frame from the clip posted with this case
Still from the clip posted with this case; watch it in the original post on X.

Built a real-time strategy simulation on an ancient Chinese battlefield where each unit receives instructions from Jev, using typed decisions instead of generated text.

The original post

#aimeetup Yesterday, I could only briefly explain it, so I'll share an example of an application that incorporates the judgment model "Jev." It's a prototype of a real-time strategy simulation set on an ancient Chinese battlefield. Each unit receives instructions from the

Engagement when collected

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Numbers are a snapshot taken from X when the case was added to the library (schema v1, collected 2026-09-19); they will not match today.

Where this case fits

Filed under games & playable demos. In the pattern Jev is built for, the model answers a bounded question per step — and ordinary code acts on the answer, because the answer is already a value rather than a paragraph. Other posts in the same family are on the games & playable demos page.

Related Jev cases

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Last updated: 2026-09-22 · sources & corrections · every card links to its author's original post