Jumping onto the jev bandwagon: Built a murder mystery set

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Built a 45-minute murder mystery game where Jev judges whether each player question is sharp enough to crack the case.

The original post

Jumping onto the jev bandwagon: Built a murder mystery set in a 1987 railway hotel. > A man is dead in Room 12. > 3 floors, 27 rooms > Talk to anyone You can ask anyone anything, Jev decides whether your question was sharp enough to crack the case. 45 Mins. Time starts now ⏱️

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Numbers are a snapshot taken from X when the case was added to the library (schema v1, collected 2026-09-19); they will not match today.

Where this case fits

Filed under coding & developer tools. In the pattern Jev is built for, the model answers a bounded question per step — and ordinary code acts on the answer, because the answer is already a value rather than a paragraph. Other posts in the same family are on the coding & developer tools page.

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Last updated: 2026-09-22 · sources & corrections · every card links to its author's original post