I tried playing Puyopuyo with Jev, but since it's hard to
Played Puyopuyo with Jev by asking which outcome is good instead of where to place, letting it pick moves reflexively.
The original post, translated
I tried playing Puyopuyo with Jev, but since it's hard to think about chains, I can barely win randomly. Instead of asking "where to place", I asked "which result is good?", and I became able to build chains a little. Are games that require deep thought difficult? Since it's a "System One Model", reflexive use cases are good, right?
Show the original post in its source language ▾
Puyopuyo を Jev でプレイしてみたけど、連鎖を考えるのが難しいので、なんとかランダムに勝てる程度。「どこに置く」ではなく「どの結果が良い?」と聞いて、すこし連鎖が組めるようになった。熟考が必要なゲームは難しいか。"System One Model" なので、脊髄反射的なユースケースが良いんですね。
The post above is a machine translation from ja; the untranslated text is in the fold-out.
Engagement when collected
Numbers are a snapshot taken from X when the case was added to the library (schema v1, collected 2026-09-19); they will not match today.
Where this case fits
Filed under games & playable demos. In the pattern Jev is built for, the model answers a bounded question per step — and ordinary code acts on the answer, because the answer is already a value rather than a paragraph. Other posts in the same family are on the games & playable demos page.
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Last updated: 2026-09-22 · sources & corrections · every card links to its author's original post